First Open Alpha Playtest Coming Soon!
Hey everyone! We're almost there, just one more day to go! We're extremely excited for you all to see what we have been working on. With the date fast approaching, we wanted to take a quick moment to share some patch notes and known issues with you all. A quick reminder, we will have a tournament during this test so make sure to sign up if you have a team!

1 Day to Go!
Game Modes
- Conquest - PvP, 10v10, 5 points, capturing a point earns points every second. The team that first reaches 2000 points wins. Endless respawns.
- Head Hunting - as a team, be the first to eliminate 7 enemies and earn a bonus of 300 points
- Bomber - be the first to capture the point after bombing and receive a bonus of 300 points
- Vendetta - your killer is marked on the map. Destroy them to earn bonus experience
- Domination - PvP, 6vs6, tug-of-war style battle with only one base available during the entire match. Teams compete to control the single base, and the team controlling the base earns points continuously.
- Plant/Defuse - PvP, 5v5. The round system, "the best of 5" as a win condition. Available maps: Blossom Crash, Scarred City, Sunstroke
Main Features
- Shooter-like Firing - adjusted vehicle accuracy, closer to a shooter experience
- Newcomer Scenario - an entry point for beginners, the golden hour
- A new intro video focusing on a single hero (to generate interest, create the illusion of a vast game world, etc.)
- The 1st 'tactical situation' as an onboarding mission
- Easy bots during first 3 'real' battles
- Account Progression
- Hero Progression - a leveling system for each hero based on experience points gained in battle
- Workshop - 10 upgrade slots for the hero's vehicle, unlocked during hero progression
- Hero Perks - 3 slots for choosing passive abilities. 1 role-based, 1 faction-based, 1 heroic
- Consumables - 3 slots for consumables. 2 clickable, 1 passive. Consumable set of universal and unique items for the hero
- Armor Inspector - viewing the hero's vehicle armor and weak spots
- Personalisation / Customisation (preview) - account avatar, camo, and 3D skin (1) for the hero
- Daily Challenges
- Hero Post-Progression (placeholder) / Hero Mastery Challenges - quests for unique camouflage for each hero, unique account customization. Quests available after completing the hero's base progression
- Career Challenges / Trophy Road - cumulative quests for the account
- Meta UI and HUD reskin
- Heroes' voice lines and interactions - heroes' lines in the match as reactions to key in-game situations
- A-la Seamless Matchmaker - a player can adjust their hero loadout in the lobby, while waiting for a match search or map loading
- HDR Audio
- New lobby art
- New VFX pack
- Battle Pass (simplified)
- Soft-currency economy, boosters
- Hard-currency rotation (placeholder), In-game Shop (placeholder)
Competitive
- Leaderboard - Updated. Fixes for the bots counter
- Leaderboard History - history of past playtest leaderboards as is
Social
- Squad - the ability to play with friends in groups of up to 3 people
- Squad Voice Chat - in-game voice chat for parties
- (Interactive) Pings - markers in the match using the middle mouse button
- Squad-based Matchmaker
Tech
- Performance and Optimization
- TAA fixes, and etc. 'Blurred Picture' problem fixes
- AMD Radeon fixes
- Various bug fixes…
Known Issues

Some environmental models may lack full collision and may not interact with shots and/or tank models.
- Possible client crashes during gameplay and/or loading.
- Players may experience low performance on certain systems, particularly when using AMD graphics cards and/or when the client is installed on an HDD.
- Players may encounter display anomalies at resolutions other than 1920x1080 and/or at aspect ratios different from 16:9.
- Issues may arise with to players during module/customization installing/purchasing and reward acquisition after battles.
- Situations may occur where a player is unable to use a hero's ability despite having sufficient energy and no negative effects.
- In rare cases, arena destruction may occur due to incorrect physics handling, leading to client crashes for users.
- A player cannot reconnect to an ongoing battle if they experienced internet issues and lost connection to the server.
- Text errors, technical text, or lines extending beyond the interface boundaries may be present in the client.
- Bot behavior may not align with player expectations, as their patterns differ from player behavior patterns and may confuse users.
- Vertical synchronization is absent in the game client settings. To enable it, it is recommended to use the graphics card driver settings on the user's system.
Disclaimer
This article was generated based on official announcements and news shared by community managers in the official Project CW Discord server. While we strive for accuracy, please refer to the official server for the most up-to-date information.