Patch Details
The main concerns the development team has with the Leopard 1A6 is its mobility and ability to fire accurately on the move for lethal damage. We still want the Leopard 1A6 to be a scary foe for our lighter vehicles, during the initial alpha 2 stage far too many of our vehicles were at risk of being killed with an ammo rack hit.
The vehicle has had a number of changes to its mobility, its acceleration in higher gears is reduced as is the turn rate of the vehicle hull.
The basic gun accuracy normalization rate has been decreased heavily, players will need to wait for around 2 seconds after moving for maximum accuracy. The maximum aiming reticule bloom has been increased to further reduce accuracy on the move. The probability of shells landing in the periphery of the reticule has also been increased to emphasize this characteristic.
Basic shell damage and progression modules which allow for undesirable stacking behavior has been reworked to reduce the maximum potential damage of each shell.
We hear your feedback and will be watching emerging player behaviors following these changes and make further adjustments as necessary.

PATCH NOTES #3
Firepower - Default Gun
- Reticle size (standing) increased 0.3 → 0.45
- Reticle size (moving) increased 7.0 → 8.6
- Aiming speed reduced 2.35 s → 1.75 s
Firepower - Default Shell
- Shell damage reduced 1050 → 960
- Damage falloff start distance reduced 160m → 150m
- Minimum shell damage reduced 600 → 500
- Shell damage variation reduced 15% → 5%
- Shell penetration falloff reduced 160m → 150m
- Shell penetration reduced 450mm → 420mm
- Shell velocity reduced 1600 m/s → 1050 m/s
- Shell acceleration set to -50 m/s²
- Basic cone length reduced 4m → 2m
- Internal modules affected per shell reduced 2 → 1
- Cone length multiplier removed while Hound's Hunter's Mark is active.
Toughness
- Hit points were reduced 2100 → 2000.
Mobility
- Turret traverse speed reduced 45 deg/s → 36.5 deg/s
- Hull traverse speed reduced 0.8 deg/s → 0.72 deg/s
- Forward velocity decreased 20 m/s → 18.889 m/s
- Reverse velocity increased 8.0 m/s → 8.334 m/s
- Braking force was also increased 10 → 12
- Engine gears now provide increased power at low speeds but reduced power at high speeds.
Upgrades / Modules
- Trapping Shot ability progression modules now have uniform channeling time.
- Jagdkreuzer - Engine critical multiplier increased 4% → 8%
- Staklbringer - Ammo bay crit. multiplier decreased 7% → 4%
- Eisenblitz - Fuel tank crit. multiplier increased 4% → 14%
- Kreuzfeur - Reload time reduction decreased 25% → 15%
- Kreuzfeur - Damage modifier reduced -12% → -10%
- Kreuzfeur - Penetration power modifier increased -7% → -10%
- Wolfsbiss - Aiming speed modifier removed
- Wolfsbiss - Crit. multipliers bonuses removed
- Wolfsbiss - Reticle size (standing) modifier increased -3% → -10%
- Wolfsbiss - Reload time penalty reduced +90% → +50%
- Wolfsbiss - Added damage cone angle increase of +6°
- Rote Faust - Increased last shot damage removed
- Rote Faust - Reticle size (moving) modifier removed
- Rote Faust - Shell reload time increased 2.5s → 5s
- Rote Faust - Shell damage penalty decreased -30% → -15%
- Wolkenbombe - Trapping Shot Crit. multiplayer bonus rescaled 35 % → 15 %
QoL
- Increased armor outline (penetration indicator) visual range 300m → 400m.
Disclaimer
This article was generated based on official announcements and news shared by community managers in the official Project CW Discord server. While we strive for accuracy, please refer to the official server for the most up-to-date information.