Patch Details
Hey-hey News, that's patch notes #4 for the first week of Alpha #2!

PATCH NOTES #4
XM1 90 Vehicle: Balance improvements and bug fixes
- Smoke shells now increase restock speed of both magazines by 25%.
- Smoke volume increased by 30%.
- Increased reload AND restock time of HEAT shells to 10% (was 0).
- Increased the energy cost of HEAT shells to 50% (was 0%).
- Decreased turret rotation speed by 7.5% with HEAT.
- ATGM reload time now 3x longer.
- ATGM now take 50% longer to restock.
- Self-Sealing Fuel Tanks Toughness module modifier decreased from 15% to 12.5%
- Reload penalty of Robotic Auto-loading Firepower module decreased to 7.5% (was 10%)
- Stack limit on reload rate buff changed from 6 to 5.
- Temp stack duration changed to 8 to match description.
- Fixed 3 incorrect module images in the specification sheet.
- Hit points adjusted from 3000 to 2800
Other Changes
- Rotatable Store: Updated to an improved version.
- Hound Missions: Missions that involves playing on Hound now less difficult.
- New Status Effect: "Slowed" has been added.
- Ability VFX: Enhanced visual effects.
- Localization Updates
- New PVE game mode Versus AI
- Tanks repainted: Leo 2FK, M60E2, XM1V, Leo 1A1, Leo 2KT14
- Bugfix: Fixed graphical artifacts on enemies’ armor penetration outline on PS5.
- Bugfix: Fixed an issue with Graphic Settings resetting after restart.
- Bugfix: Fixed the issue preventing players from joining battles in a Squad.
- Overall: Client stability and performance have been improved.
Disclaimer
This article was generated based on official announcements and news shared by community managers in the official Project CW Discord server. While we strive for accuracy, please refer to the official server for the most up-to-date information.