News 5 min read February 26, 2025

Patch #8 - Balancing Changes - Alpha 2

Author

lynxcarpathicus

Community Manager

Official Discord Server

Patch Details

Let's dive into it!

PATCH NOTES #8

PATCH NOTES #8

Kent • XM1 90

Firepower

  • Fixed camera zoom parameters to 3x and 10x magnifications (was 2x, 4x, 8x)

Toughness

  • Upper glacis armor thickness increased and will now stop auto-cannon shell penetration

Upgrades / Modules

ABILITY MOD

  • Increase ATGM 385 damage → 650 damage
  • Increase canister penetration 82 mm → 97 mm
  • HESH explosion radius 6 m → 4.5m
  • HESH explosion damage 150 → 260
  • HESH damage multiplier against shell screens 2→ 0
  • HESH critical modules damage count 3 → 1
  • HESH damage modules count 1 → 3
  • HESH ammunition critical damage modifier 2 → 2.5
  • HESH engine critical damage modifier 1.45 → 1.7
  • HESH fuel critical damage modifier 1.25 → 1.4

FIREPOWERED MOD

  • ENLARGED GUN BREECH - Reduced Turret breech armor debuff 10% → 7.5%
  • ENLARGED GUN BREECH - Reduced amount of Conditional stacks to trigger Empowered 4 → 3
  • ENLARGED GUN BREECH - Conditional modifier Empowered now applies damage boost to explosion damage.
  • MEMENTO MORI - Removed incoming crit. multiplier
  • MEMENTO MORI - Added Repair Kit cooldown +20%
  • MEMENTO MORI -Reduced Repair Kit heal 50% → 20%

Kent • HSTV-L

Toughness

  • HP increased 1900 → 2300

Mobility

  • Maximum speed increased 65 → 74

Upgrades / Modules

ABILITY MOD

  • Grenade Machinegun range increased
  • Smoke Mortars range increased

Reaper • LEO 2K14

Firepower

  • Reduced penetration base 280 mm → 200 mm

Raketa • T-62AV

Firepower

  • Base shell penetration decrease 300 → 240
  • Shell reload increased 5 sec → 6 sec

Toughness

  • Tweak turret armor thickness

Mobility

  • Hull traverse decrease 51.5 → 41.2 deg/s

Upgrades / Modules

ABILITY MOD

  • Rocket barrage cooldown reduce 90 sec → 80 sec
  • Rocket barrage energy cost reduce 75 → 70

ORO 57K

  • Conditional changed to “Each rocket deals 85 fire status points”

Game Designer note: “That’s not an 85 damage, that’s +85 fire status points to fire progress bar, when it will be 1000 – enemy tank sat on fire. Don’t forget that Rocket Pods have 24 missiles in it”

THUNDERSTORM

  • Add rocket pod cooldown -10%
  • Conditional changed to “When an enemy is destroyed by Rocket Barrage, gives 25 Energy”

SAMIDARE HEAT

  • Number of rockets -8 → -6

LEAPFROG XPD

  • Add +5% movement speed buff
  • Increase sprint acceleration +20% → +25%

IDATEN

  • Add -5% sprint energy consumption buff

U-WALGT

  • Increase conditional “Deals +15% fire damage” to “Deals +35% fire damage”

RAKETE-P

  • Increase speed acceleration +35% → +40%
  • Increase Sprint stamina debuff -5% → -10%

PYLTSA

  • Conditional changed to “Applies +500 fire status points when an enemy fuel tank is critically hit”

Chopper • M1E1

Upgrades / Modules

Barrell M256

  • Bug fixed, -6% now a positive buff

X22-Flamethrower

  • Gatling penetration debuff -10% → -8%

CX-5 Magnesium

  • Increase conditional “Per each internal module/shell screen destroyed regain 2 mana (Energy) points”

EXGG Berserk

  • Reduce Gatling damage +25% → +15%
  • Reduce reticle side buff -15% → 10%
  • Increase Gatling penetration +10% → +15%
  • Conditional changed to “Allowed to use Gatling gun when APS is active”

NBC-S M1FT2

  • Increased Fire resistance +5% → +7%

CPS/2 DEW

  • Increased conditional cooldown 30 sec → 45 sec

RST/55-2

  • Reload time decreased -6% → -5%

VMG-1

  • Display attribute bug fix

Chopper • XM1 V

Firepower

  • Increase base damage on "Demolition Charges" by 5%

Toughness

  • Turret armor thickness reworked
  • Hull armor thickness reworked, slight modification made to lower hull and side armor thickness, which will provide better protection against all defender and assault shells

Upgrades / Modules

VESUVIUS

  • Prepare time decreased -50% → -90%

REVITALIX

  • Hull frontal armor +15% changed to → Hit points +15%

AEGIS

  • Buff time increased 15 seconds → 30 seconds

CPS/2 DEW

  • Increased conditional cooldown 30 sec → 45 sec

BULWARK

  • Hull frontal armor -10% → -7%
  • Hull side armor -10% → -7%
  • Hull rear armor -10% → -7%

FORTIFIER

  • Buff time increased 20 seconds → 30 seconds
  • Hit points -15% changed to → Hull traverse -20%
  • Hull frontal armour +25% changed to → Turret side armour +20%

TREBUCHET

  • Reload time +4% changed to → Reticle standing +4%

Ember • M60A3E2

Firepower

  • Fixed shell ammo critical multiplier x4.5 → x2.5

Upgrades / Modules

THORN 7-2

  • Min. damage buff +4% → +6%

THORN 9-4

  • Prepare time buff -7% → -10%

DTS-X2

  • Cooldown reduction buff -7% → -10%
  • Now applying slow as description states

C-HAZE

  • Fire resistance buff +4% → +7%
  • Blast resistance buff +4% →+7%

L-Aegis

  • Engine power -5% changed to → Fire rate -5%
  • Expeditious buff increased 4 sec → 5 sec

EMP-R2

  • Buffed repair kit cooldown -10% → -15%

Paladin-7

  • Reduced buff time 15 sec → 10 sec

RT/L-4

  • Increased repair kit shield restoring 20% → 30%

Ironclad-X

  • Reduced buff time 15 sec → 10 sec

Iron Wall ERA

  • Buffed effect damage 400 → 600

X-700

  • Buff time turret rotation speed increased 25% → 35%

LPC

  • Clarified effect description

IMBAS

  • Reload time buffed -5% → -7%

EAGLE-EYE

  • Reticle size (standing) buffed -4% → -8%
  • Aiming speed buffed +4% → +8%

FCS-37

  • Buff effect changed from restoring 25 energy points → 40 energy points

Ember • BAT-4M

Toughness

  • Increased frontal and side armor
  • Size of ammo bay module is decreased

Hound • LEO 1A6A1

Firepower

  • Standard shell DM12 velocity increased 1050 m/s → 1250 m/s
  • Standard shell DM12 ballistic pre-simulation disabled
  • Standard shell DM12 ballistic dispersion when stationary fixed
  • Gun dispersion normalization rate increased 1.75 → 1.9

Upgrades / Modules

Set base Trapping Shot modules damage to 40, base explosive damage to 55

WOLKENBOMBE

  • Removed current conditional, added “Apply Fragility effect on hit" (can’t stack, Fragility – increase all critical damage received by 7.5% for 10 sec)

RENNPANZER

  • Removed reticle size (standing) debuff
  • Removed reticle size (moving) debuff
  • Removed forward speed buff
  • Add reverse speed debuff
  • Hull traverse deg/s buffed +4% → +5%

KLARHEITSSYSTEM

  • Add spotting duration buff, +8%

TARNUNGSMODUL

  • Removed spotting duration buff
  • Added zoom factor x2

VIPER AUGE

  • Zoom factor x2 → x4

UMFANG-400

  • Removed conditional buff
  • Zoom factor x4 → x6

EISENBLITZ

  • Removed shell fuel crit. multiplier
  • Added penetration buff +9%

KREUZFEUER

  • Conditional changed to "If you hit an enemy while they are obscured deal 15% more alpha damage with that shot”

NACHTFEUER

  • Shell fuel crit. multiplier decreased +5% → +4%

PANZERTOD

  • Removed +4% Damage buff
  • Added +4% Penetration buff

DRACHENZAHN

  • Removed +7% Penetration power buff
  • Added +7% Standing dispersion buff

TODESBISS

  • Removed reticle size standing debuff
  • Added engine force debuff -10%
  • Removed existing conditional “When moving above 60km/h increase Ammo crit, Fuel crit and Engine crit by 25%”
  • Added “Damaging enemies at a distance larger than 120m increases conditional gain by x2”

SCHENELLFEUER

  • Conditional changed to “While the vehicle is obscured, increase alpha damage by 15%”

BLITZKANONE

  • Removed damage and module damage buff

Hound • LEO 2FK

Firepower

  • Increase Missile responsiveness
  • Decreased reload time 15 sec →10 sec
  • Decreased missile load time 7.5 sec → 5 sec

Anansi • AGDS

Firepower

  • Increased Reload time between shots 0.1 sec → 0.25 sec

Toughness

  • Adjusted ammo bay positions and size

Blitz • LEO 1A1B

Firepower

  • Basic Shell damage increased 400 DMG → 550 DMG
  • Penetration increased 320 → 360

Toughness

  • Front and side armor slight buff

Upgrades / Modules

Deadzone Gerat

  • Increased 125 damage per 1.5 sec → 45 damage per 0.2 sec
  • Increased radius 14 m → 16m
  • Decreased cooldown 60 sec → 45 sec

Vampyr Drone

  • Increased heal amount 100 HP per 2 sec → 135 HP per 1 sec
  • Increased default drone 35 damage → 45 damage
  • Decreased cooldown 60 sec → 45 sec

Disclaimer

This article was generated based on official announcements and news shared by community managers in the official Project CW Discord server. While we strive for accuracy, please refer to the official server for the most up-to-date information.

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