Introduction
Hey News fans! I hope you're all surviving the post Alpha 1 blues and aren't suffering too bad from withdrawals. The Alpha 1 was a great success (we'll have more on that later) and the team is really looking forward to the next test (TBD). In the meantime, we thought we'd try to help out with some of those withdrawals with a new "educational" series I like to call Hit-box Monday.
Over the next few weeks, we'll be sharing some images and data pertaining to the critical modules for each Agent. We wanted to share a bit of insight into the location of each module that can be critically hit, how much health and recovery time they have, and share more detail on the exact effects a critical does. We'll be putting up a game guide later on as well that will combine all the data into one place.
This week, we're going to be sharing information for the starter Agents: Titan, Raketa, and Jäger. Currently, the recovery time on all internal modules for all Agents is 8 seconds (subject to change). You'll also notice that the health values are the same for a lot of modules as well, but you will see some variations in later Agents (also subject to change).
Raketa
Internal modules characteristics
- Ammo rack - 200 health
- Engine - 200 health
- Fuel tanks - 200 health
- Crew - 200 health
- Tracks - 200 health

Raketa Modules
Titan
Internal modules characteristics
- Ammo rack - 200 health
- Engine - 200 health
- Fuel tanks - 200 health
- Crew - 200 health
- Tracks - 200 health

Titan Modules
Jäger
Internal modules characteristics
- Ammo rack - 200 health
- Engine - 100 health
- Fuel tanks - 200 health
- Crew - 200 health
- Tracks - 200 health

Jäger Modules
Disclaimer
This article was generated based on official announcements and news shared by community managers in the official Project CW Discord server. While we strive for accuracy, please refer to the official server for the most up-to-date information.