Introduction
Hey News fans! As promised, we are back with our second Hit-box Monday!
This week we are going to share what internal modules receive critical damage, which ones don't, what critical effects each module receives, and some information on what each critical effect does. Some of you may have already noticed this from your time in-game, but we wanted to put it on paper for you as well. Along with that breakdown, we'll be providing health stats for the internal modules for Kent, Reaper, and Blitz. As a reminder, currently all modules have a recovery time of 8 seconds.
Internal modules & crit effects
- The Ammo rack can receive critical damage and has a crit effect to increase gun reload time by 35%
- The Fuel tank can receive critical damage and has a crit effect which applies fire to the vehicle
- The Engine can receive critical damage and has a crit effect that decreases movement speed by 35% and also applies fire to the vehicle
- The Crew can not receive critical damage, but has a crit effect that applies silence effect to an Agent (unable to use abilities or consumables, except for med kit)
- The Tracks can not receive critical damage, but have a crit effect that applies immobilizing to the vehicle
Kent
Internal modules characteristics
- Ammo rack - 200 health
- Engine - 350 health
- Fuel tanks - 200 health
- Crew - 200 health
- Tracks - 200 health
Reaper
Internal modules characteristics
- Ammo rack - 200 health
- Engine - 200 health
- Fuel tanks - 200 health
- Crew - 200 health
- Tracks - 200 health
Blitz
Internal modules characteristics
- Ammo rack - 200 health
- Engine - 100 health
- Fuel tanks - 200 health
- Crew - 200 health
- Tracks - 200 health
Disclaimer
This article was generated based on official announcements and news shared by community managers in the official Project CW Discord server. While we strive for accuracy, please refer to the official server for the most up-to-date information.