Introduction
Hey News fans! We are back with our last Hit-box Monday…for now. We're down to our last three currently available Agents - Punch, Atom, and Ray. (As a reminder, all information in this guide is subject to change)
In getting this series prepared, we discovered that the crit zone for Punch's engine was not actually in the game, so it will not appear in the picture. A bug has been submitted and the team is working on getting it added before the next playtest. Once it's been updated, we'll update the picture in the game guide.
Punch
Internal modules characteristics
- Ammo rack - 200 health
- Engine - 200 health
- Fuel tanks - 200 health
- Crew - 200 health
- Tracks - 300 health

Punch Modules
Atom
Internal modules characteristics
- Ammo rack - 200 health
- Engine - 100 health
- Fuel tanks - 200 health
- Crew - 200 health
- Tracks - 400 health

Atom Modules
Ray
Internal modules characteristics
- Ammo rack - 200 health
- Engine - 100 health
- Fuel tanks - 200 health
- Crew - 100 health
- Tracks - 100 health

Ray Modules
Disclaimer
This article was generated based on official announcements and news shared by community managers in the official Project CW Discord server. While we strive for accuracy, please refer to the official server for the most up-to-date information.