Introduction

Project CW Debrief #2
As promised, our response to your awesome feedback - today we'll speak about Game Modes, their updates and even exploring some new ones. Here's what's coming up:
Conquest
We're aiming for more predictable gameplay with lots of tactical moments and some quality of life improvements. Here's what we're testing:
- 3 active bases instead of 5 for more focused battles
- Lower player counts
- Dynamic spawning or player-chosen spawn locations
Domination
Developers aim to make matches more balanced and exciting, we're working on clearer capture and scoring mechanics to help with those epic comebacks.
Kill Confirm
We've heard your feedback about unpredictable spawns, so we are tweaking the spawn rules to make the game less chaotic and more predictable. Spawns will be more dynamic, consider line of sight, and prioritize spawning allies near each other.
Plant & Defuse
Our team is expanding this mode to more maps, improving visibility and understanding, and adjusting bomb interactions. Plus, we're exploring new competitive gameplay styles beyond the standard Plant & Defuse.
New Prototypes & Variations
Our Lodestar Program participants have already tested new game mode prototypes and variations of the current ones. For example, adding rounds to Kill Confirm made it feel more competitive compared to the Alpha 2 version. This might become a separate competitive game mode rather than replacing the current Kill Confirm in QuickPlay.
Stay tuned for more updates!
Disclaimer
This article was generated based on official announcements and news shared by community managers in the official Project CW Discord server. While we strive for accuracy, please refer to the official server for the most up-to-date information.