Introduction

Project CW Debrief #3
Hello Agents, We've been digging through all the feedback you've shared, and first off, thank you. A recurring theme that stood out loud and clear was frustration around Status Effects, and we couldn't agree more that they needed attention.
Changes
Our designers jumped on this, and I wanted to give you a quick look at some of the improvements already being tested through the Lodestar Program:
Clearer, Smarter UI
- We've updated the Status Effects UI, so it's way easier to tell what's active on enemy tanks at a glance. No more guessing games - clarity is the goal.
Tuning Down Dazed & Jammed
- Dazed no longer shuts you down completely - you can now still shoot while affected, which should make a big difference in heated moments. Jammed has also been toned down to be less punishing while still keeping its strategic edge.
Burning Rework
- Burning now deals percentage-based damage instead of a flat amount per second. This makes it more balanced across the board - lighter and heavier tanks will feel it in a way that actually makes sense.
See you in the next Debrief session!
Disclaimer
This article was generated based on official announcements and news shared by community managers in the official Project CW Discord server. While we strive for accuracy, please refer to the official server for the most up-to-date information.