
AI-upscaled image based on a low-resolution asset found in the Project CW game files. This is a temporary placeholder created by the PCWStats Team and will be replaced once a higher-quality render or official image of the vehicle becomes available.
Ability Overview
Special abilities and attacks available for this vehicle
Compatible Agents
All agents that can use this vehicle
Recommended Builds
Best builds for this tank used by top players
Performance Comparison
Some charts may not reflect complete data, as certain vehicles, either in the same class or available to this agent, do not yet have published statistics due to being unreleased. Once their data becomes available, the charts will be updated accordingly.
Firepower Comparison
Survivability Comparison
Mobility Comparison
Utility Comparison
Tank Statistics
Base statistics without upgrades or perks
Firepower
Survivability
Mobility
Recon
Utility
Strengths & Weaknesses
Strengths and weaknesses based on community feedback
Strengths
The AGDS is designed to counter aircraft and as such has excellent gun elevation. Alongside this it also has access to surface-to-air missiles which lock on to enemy aircraft.
This vehicle has access to six ATGMs to help deal with vehicles at longer distances, note they have a firing arch and cannon hit targets at close ranges.
Has one of the highest turret traverses in the game allowing it to engage targets quickly and effectively.
The AGDS has one of the highest damage per minutes of any vehicle as long as it is in a position to do so without overheating.
Based on the hull of an abrams the agds naturally has good hull armour. The turret front has reasonable armour in a lot of areas but not all.
Weaknesses
This vehicle has a frontal ammorack which can be hit by most vehicles due to the area not having much armour. It also has ammorack modules on the side of the turret which are exceptionally easy to hit when the turret is traversed.
The AGDS isn't particularly slow in terms of top speed but the combination of mediocre acceleration and bad traverse, maneuvering in close quarters can feel very sluggish.
Mediocre hit-point pool.
This vehicle has high falloff and is unable to deal with threats past 100m effectively without the use of ATGMs.
The AGDS can shoot a vast amount of shots before overheating but upon overheat it is basically out of the fight for the next twenty seconds or so.
Community Feedback
Player opinions and ratings based on community surveys:
Common Player Feedback
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Video Tutorials
Learn from video guides created by community contributors
AGDS Gameplay
PROJECT CW | ANANSI 👀
Project CW | ANANSI
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Tips from Top Players
Strategic advice from players with high win rates in this vehicle:

IAmEdWards
Destroying PlanesPlay this vehicle at the optimal range of 50-100m, at this distance you can provide anti-air as well as devastating cannon fire to ground targets.

SINEWAVE
Lead DeveloperGot strategic insights or know a high-level player who does? Help us grow this section by submitting tips that make a real difference on this tank. If you're a seasoned player with a strong win rate, we'd love to feature your advice, get in touch!
Tank Summary
The AGDS is a close range nightmare and is somewhat a lurking assassin. Due to its reasonable armour layout and high damage per minute it can quickly take out vehicles when it catches their flank. It provides a lot of utility to a team with its anti-air capabilities, ATGMs and because of the capabilities of the surface-to-air missiles locking onto ground targets it can immobilise and destroy shields relatively effectively.
The best location for this vehicle is behind its allies and hidden, it might have armour, but it's not armour one should necessarily rely on or use for aggressive engagements. This also allows it to effectively take down enemy aircraft easier. The AGDS is all about being slow and methodical with its approach to combat scenarios and staying away from direct confrontations with flankers such as the T-62AV.
Overall the AGDS is a very versatile vehicle that can do a variety of things in an offensive sense, its biggest weakness is combat at long distances and fighting heavily armoured opponents frontally. Its best if it stays hidden and plans out its moves and is constantly aware of flankers and maintaining air superiority.