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Tank

Strongly armoured and agile defender sporting two auto-cannons and a repair welder as its main armaments. Capable of dismantling and repairing allies, a close range support specialist.

M1E1 Tank

AI-upscaled image based on a low-resolution asset found in the Project CW game files. This is a temporary placeholder created by the PCWStats Team and will be replaced once a higher-quality render or official image of the vehicle becomes available.

Ability Overview

Special abilities and attacks available for this vehicle

Compatible Agents

All agents that can use this vehicle

Recommended Builds

Best builds for this tank used by top players

Performance Comparison

Some charts may not reflect complete data, as certain vehicles, either in the same class or available to this agent, do not yet have published statistics due to being unreleased. Once their data becomes available, the charts will be updated accordingly.

Firepower Comparison

Survivability Comparison

Mobility Comparison

Utility Comparison

Tank Statistics

Base statistics without upgrades or perks

Firepower

0
Damage 0
Penetration 0
Aiming Speed 0
Reload Time 0
Time Between Shots 0
Shells in Magazine 0
Magazine Count 0
Time to Load Next Magazine 0
Reticle Size, Moving 0
Reticle Size, Rotating Hull 0
Reticle Size, Standing 0
Reticle Size, After Shot 0
Reticle Size, Max 0
Turret Traverse Speed, Degrees/Second 0
Gun Elevation Speed, Degrees/Second 0
Gun Depression (Front) 0
Gun Depression (Side) 0
Gun Depression (Rear) 0
Gun Elevation (Front) 0
Gun Elevation (Side) 0
Gun Elevation (Rear) 0

Survivability

0
Hit Points 0
Incoming Crit Damage, Ammo Rack 0
Track Repair Time, Seconds 0
Crew Hit Points 0
Crew Recovery Time, Seconds 0
Incoming Crit Damage, Engine 0
Engine Hit Points 0
Engine Repair Time, Seconds 0
Fire Duration, Seconds 0
Fire Damage 0
Incoming Crit Damage, Fuel Tank 0
Fire Damage Rate 0
Ramming Damage Resistance, Front 0
Ramming Damage Bonus 0
Repair Kit Cooldown, Seconds 0
Track Hit Points 0
Ltrackamounttoregen 0

Mobility

0
Forward Speed, km/h 0
Reverse Speed, km/h 0
Base Acceleration 0
Traverse Speed 0
Sprint Energy Cost 0
Sprint Energy Volume 0
Sprint Regen Rate 0
Ramming Mass Measure 0

Recon

0
Spotting Angle, Degrees 0
Spotting Range, Meters 0
Spotting Duration, Seconds 0
Signal Range, Meters 0
X-Ray Radius, Meters 0

Utility

0
Energy Points 0
Energy Regeneration 0
Smoke Cooldown, Seconds 0
Smoke Energy Cost 0
Smoke Use Count 0

Strengths & Weaknesses

Strengths and weaknesses based on community feedback

Strengths

Mobility

The BAT-4M has good top speed, acceleration and even traverse speed, deadly in close quarters.

Survivability

The vehicle has good hit-points and frontal shields which protect vital critical modules. It also has a well sloped frontal plate which is impenetrable versus a lot of vehicles.

Team Repair

With access to repair welder, you can rapidly repair large amount of hitpoints in a short space of time which also applies a buff to allies, this reduces the damage they take during this repair. A powerful tool in extended fights.

No Turret

One of the outstanding features of the BAT-4M is that ii doesn't have a conventional turret unlike other vehicles which means it can more easily engage multiple opponents at close ranges more effectively without exposing its ammorack.

Rate of Fire

The high rate of fire allows you to constantly be dishing out damage making it difficult for enemies to repair using kits. Along with rate of fire the BAT-4M has the highest damage per minute and good burst with a potential of 1800 damage to ammoracks, any of the defenders aslong as the heat meter is managed properly.

Weaknesses

Penetration

The low penetration makes hitting some frontal and even side criticals impossible. A lot of vehicles are unpennable frontally even with good marksmanship.

Range

The guns have very low range and requires you to be within 100m to be effective.

Overheat Mechanic

Overheating the main guns causes you to become useless for a long duration and basically puts you out of the fight, In a lot of cases causing your death.

Ability Range

This vehicle has no access to any ranged abilities meaning, if you want to effectively use your abilities you need to be close to allies or your enemies.

Base Damage

The low base damage makes this vehicle bad at short trades with conventional single shot cannons and ineffective at peaking.

Community Feedback

Player opinions and ratings based on community surveys:

Video Tutorials

Learn from video guides created by community contributors

BAT-4M Gameplay

by TechTanker

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Tips from Top Players

Strategic advice from players with high win rates in this vehicle:

Player Avatar

IAmEdWards

BAT-4M Prodigy

Don't use deploy dozer much, its actually more beneficial to have the shields to the side of your vehicle.

Player Avatar

SINEWAVE

Lead Developer

Got strategic insights or know a high-level player who does? Help us grow this section by submitting tips that make a real difference on this tank. If you're a seasoned player with a strong win rate, we'd love to feature your advice, get in touch!

Tank Summary

The BAT-4M might have good survivability and be labelled as a defender, but it excels best when pared with other vehicles in a more supportive position. In most situations the BAT-4M isn't an immediate threat, but it is a threat the longer it is left alive because of the sheer amount of repair and damage mitigation it provides to a team. This is especially noticeable in larger scale modes such as conquest.

The engagements its best suited for is in the thick of the fight but not fighting other vehicles head on, because of its lack of turret it doesn't have the disadvantage of exposing its ammo-rack when turning to face an opponent. This means in small skirmish scenarios it can easily flank with its high speed and isolate opponents from their team without the same weakness as other vehicles. This is deadly when paired with its high damage per minute.

Like any support vehicle its weak when isolated and alone, but not defenceless. It's a vehicle with a high skill ceiling and excels when played alongside members of a team or squad. In some situations it may appear underpowered and in others overpowered, this vehicle should be focused when the opportunity arises.

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