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Tank

The Leopard 1A1B is a versatile support tank, offering significant team utility through its varied module choices and powerful area denial capabilities. Its potent buffs makes it a valuable asset on the battlefield.

M1E1 Tank

AI-upscaled image based on a low-resolution asset found in the Project CW game files. This is a temporary placeholder created by the PCWStats Team and will be replaced once a higher-quality render or official image of the vehicle becomes available.

Ability Overview

Special abilities and attacks available for this vehicle

Compatible Agents

All agents that can use this vehicle

Recommended Builds

Best builds for this tank used by top players

Performance Comparison

Some charts may not reflect complete data, as certain vehicles, either in the same class or available to this agent, do not yet have published statistics due to being unreleased. Once their data becomes available, the charts will be updated accordingly.

Firepower Comparison

Survivability Comparison

Mobility Comparison

Utility Comparison

Tank Statistics

Base statistics without upgrades or perks

Firepower

0
Damage 0
Penetration 0
Aiming Speed 0
Reload Time 0
Time Between Shots 0
Shells in Magazine 0
Magazine Count 0
Time to Load Next Magazine 0
Reticle Size, Moving 0
Reticle Size, Rotating Hull 0
Reticle Size, Standing 0
Reticle Size, After Shot 0
Reticle Size, Max 0
Turret Traverse Speed, Degrees/Second 0
Gun Elevation Speed, Degrees/Second 0
Gun Depression (Front) 0
Gun Depression (Side) 0
Gun Depression (Rear) 0
Gun Elevation (Front) 0
Gun Elevation (Side) 0
Gun Elevation (Rear) 0

Survivability

0
Hit Points 0
Incoming Crit Damage, Ammo Rack 0
Track Repair Time, Seconds 0
Crew Hit Points 0
Crew Recovery Time, Seconds 0
Incoming Crit Damage, Engine 0
Engine Hit Points 0
Engine Repair Time, Seconds 0
Fire Duration, Seconds 0
Fire Damage 0
Incoming Crit Damage, Fuel Tank 0
Fire Damage Rate 0
Ramming Damage Resistance, Front 0
Ramming Damage Bonus 0
Repair Kit Cooldown, Seconds 0
Track Hit Points 0
Ltrackamounttoregen 0

Mobility

0
Forward Speed, km/h 0
Reverse Speed, km/h 0
Base Acceleration 0
Traverse Speed 0
Sprint Energy Cost 0
Sprint Energy Volume 0
Sprint Regen Rate 0
Ramming Mass Measure 0

Recon

0
Spotting Angle, Degrees 0
Spotting Range, Meters 0
Spotting Duration, Seconds 0
Signal Range, Meters 0
X-Ray Radius, Meters 0

Utility

0
Energy Points 0
Energy Regeneration 0
Smoke Cooldown, Seconds 0
Smoke Energy Cost 0
Smoke Use Count 0

Strengths & Weaknesses

Strengths and weaknesses based on community feedback

Strengths

Damage Per Minute

This vehicle has a very low reload for a conventional cannon which gives it great damage per minute.

Range

Despite its relatively poor accuracy this vehicle has HEAT ammo which has no falloff which is great at all ranges.

Area Control

Deadzone allows this vehicle to deny enemies access to locations by create a damage and slow field which applies status to enemies that go through it.

Armour

Despite being a leopard variant this vehicle has decent armour that's capable of fending off auto-cannons and low penetration cannons with up to 250mm in some locations.

Repair

With access to Vampyr drone this vehicle can repair itself or allies from up to medium ranges, which is currently the only ranged repair ability in the game.

Weaknesses

Accuracy

This vehicle has poor accuracy at all stages, moving, stationary and when fully aimed.

Frontal Ammo-rack

The ammo-rack of the leopard 1a1b is hittable when they are facing towards you, which means staying stationary makes this an easy target during engagements.

Cooldowns

Leo1a1’s ability cooldowns are quite high, making management a must for any player. Although Dead-zones and Vampyr have multiple uses, both can be destroyed by enemy fire, leaving you without. As a result players should be mindful of when they deploy these abilities.

High Energy Costs

To compound with the high cooldowns the energy cost for Leo1a1 to place his abilities is high. Although this can be somewhat offset with certain module choices, base built leo players will likely find themselves without sufficient energy reserves often.

Mobility

Whilst not the worst tank on the field when it comes to moving around, Leo1a1’s top speed is in the range of much heavier tanks. Its traverse and acceleration are fairly mediocre, for a vehicle of its class it can often feel lacklustre and limits your options in close quarters.

Community Feedback

Player opinions and ratings based on community surveys:

Video Tutorials

Learn from video guides created by community contributors

Leopard 1A1B Gameplay

by TechTanker

Blitz | Master Of Utilities

by WorldSp0wn

14320 Score - Leo 1A1B

by W00Dl

The Cheesiest "Defender"

by _VEN0M

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Tips from Top Players

Strategic advice from players with high win rates in this vehicle:

Player Avatar

IAmEdWards

Leopard 1A1B Hater

Avoid close range engagement and play around your team at range. Try to not use vampyr drone for yourself place dead-zones in places they can't be easily shot.

Player Avatar

esmatty

Getting static shocks

Your deadzone is your strength. Take the pen debuff module, Deploy your deadzone on a corner, sit and fire away. The enemy will waste time firing at you, and you will rack up the damage.

Player Avatar

__Shockwave

Bazinga

Aggression is the key to succeeding with the tank, contrary to what others might state. The way to play the tank is in a direct support role, backing up your beefier Defenders by providing a buff through the Deadzone Gerat or the Vampyr Drones. Although the soft stats of the gun are not fantastic by any means, the raw DPM is enough to chew through most softer targets and break up tougher ones.

Player Avatar

_VEN0M

9000 Power Level

Managing your energy is key. You have great abilities but they come with an expensive cost and long cooldowns. This is the key to mastering the Leo 1A1B.

Tank Summary

The Leopard 1A1B is a middleground between a support and marksman vehicle. Despite its poor accuracy the high rate of fire the lack of damage falloff makes it decent at long ranges, however its most effective position is at medium range where its poor accuracy isn't as much of a factor and its abilities have range. This allows it to use vampyr drone effectively and dish out damage at the same time.

Capable of setting up deadzones it can slow down enemy flankers, but it can't be expected win in isolated scenarios against them. It can hold its own versus such flankers when they play into its hands and get locked down by the status that deadzone applies. Its not well suited at close quarters combat but such status can create a good advantage over faster more agile vehicles.

Overall this vehicle doesn't particularly have a specific role within a team but its unique in that it has the only ranged repair ability in the entire game. Its best suited to open spaces and around other members of a team casting vampyr drones from range and using its good damage per minute to dish out damage to overly exposed enemies. It has high energy costs and long cooldowns which makes ability useage crucial. The bad accuracy is bareable and good markmanship and patience can make up for this, but can be the cause of frustration for a lot of players but the unique ability to set up deadzones and repair allies from range is a powerful set of tools to influence the battlefield.

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