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Tank

A long range specialist with a punchy gun capable of dishing out big hits at vast distances, unmatched in its category. Capable of deceiving enemies with decoys and calling in laser designated airstrikes to immobilise its foes.

M1E1 Tank

AI-upscaled image based on a low-resolution asset found in the Project CW game files. This is a temporary placeholder created by the PCWStats Team and will be replaced once a higher-quality render or official image of the vehicle becomes available.

Ability Overview

Special abilities and attacks available for this vehicle

Compatible Agents

All agents that can use this vehicle

Recommended Builds

Best builds for this tank used by top players

Performance Comparison

Some charts may not reflect complete data, as certain vehicles, either in the same class or available to this agent, do not yet have published statistics due to being unreleased. Once their data becomes available, the charts will be updated accordingly.

Firepower Comparison

Survivability Comparison

Mobility Comparison

Utility Comparison

Tank Statistics

Base statistics without upgrades or perks

Firepower

0
Damage 0
Penetration 0
Aiming Speed 0
Reload Time 0
Time Between Shots 0
Shells in Magazine 0
Magazine Count 0
Time to Load Next Magazine 0
Reticle Size, Moving 0
Reticle Size, Rotating Hull 0
Reticle Size, Standing 0
Reticle Size, After Shot 0
Reticle Size, Max 0
Turret Traverse Speed, Degrees/Second 0
Gun Elevation Speed, Degrees/Second 0
Gun Depression (Front) 0
Gun Depression (Side) 0
Gun Depression (Rear) 0
Gun Elevation (Front) 0
Gun Elevation (Side) 0
Gun Elevation (Rear) 0

Survivability

0
Hit Points 0
Incoming Crit Damage, Ammo Rack 0
Track Repair Time, Seconds 0
Crew Hit Points 0
Crew Recovery Time, Seconds 0
Incoming Crit Damage, Engine 0
Engine Hit Points 0
Engine Repair Time, Seconds 0
Fire Duration, Seconds 0
Fire Damage 0
Incoming Crit Damage, Fuel Tank 0
Fire Damage Rate 0
Ramming Damage Resistance, Front 0
Ramming Damage Bonus 0
Repair Kit Cooldown, Seconds 0
Track Hit Points 0
Ltrackamounttoregen 0

Mobility

0
Forward Speed, km/h 0
Reverse Speed, km/h 0
Base Acceleration 0
Traverse Speed 0
Sprint Energy Cost 0
Sprint Energy Volume 0
Sprint Regen Rate 0
Ramming Mass Measure 0

Recon

0
Spotting Angle, Degrees 0
Spotting Range, Meters 0
Spotting Duration, Seconds 0
Signal Range, Meters 0
X-Ray Radius, Meters 0

Utility

0
Energy Points 0
Energy Regeneration 0
Smoke Cooldown, Seconds 0
Smoke Energy Cost 0
Smoke Use Count 0

Strengths & Weaknesses

Strengths and weaknesses based on community feedback

Strengths

Range

It has almost no damage or pen falloff until super long ranges whilst also boasting high base penetration.

Base Damage

This vehicle has high base damage and a great damage cone allowing it to hit modules easily from a variety of angles.

Top Speed

The leopard 1a6 has very good top speed allowing it to relocate easily.

Damage Cone

This vehicle has good damage cone which allows it to hit internal modules easier compared to other vehicles with different ammo types.

Strike Ability

Access to a laser guided strike that can be used to immobilise enemies of upwards to 400m.

Weaknesses

Armour

The Leopard 1A6A1 has barely any armour with little sloping.

Survivability

With its 2000 or so hit-points it's an easy target for any vehicle. It also has a frontal ammorack to boot.

Low Speed Mobility

Its turret traverse and acceleration at low speed make it somewhat sluggish.

Fire Rate

The Leopard 1A6A1 has roughly a 10second reload so any missed shots can be fatal.

Moving Accuracy

The accuracy of this vehicle whilst moving is very poor and should be avoided.

Community Feedback

Player opinions and ratings based on community surveys:

Video Tutorials

Learn from video guides created by community contributors

How To Hound Leo 1A6 - Project CW

by Fishmanisnice

HOUND | PROJECT CW 🥱

by LudoShii

Project CW | Hound Still Apex

WorldSp0wn

Project CW - Alpha Test #2 - Gameplay [1]

KnightFilms

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Tips from Top Players

Strategic advice from players with high win rates in this vehicle:

Player Avatar

IAmEdWards

Camper

Missing shots can be quite deadly when you take aggressive locations because of the long reload. Also try to aim for critical modules even frontally due to the tanks extensive damage cone.

Player Avatar

SINEWAVE

Lead Developer

Got strategic insights or know a high-level player who does? Help us grow this section by submitting tips that make a real difference on this tank. If you're a seasoned player with a strong win rate, we'd love to feature your advice, get in touch!

Tank Summary

The Leopard 1A6A1 is the classic sniper of project CW, boasting base damage of 960 it slaps and it slaps hard. It's the definition of a glass cannon with good overall mobility that's able to traverse long distances and position to lay down devastating damage from ultra long distances.

It has a versatile ability kit that can be used to create decoys to deceive its opponents at players discretion or to simply create cover for itself, the constant Leopard 1A6A1 mind-games. It also has access to a laser aimed artillery strike which allows it to immobilise and destroy shields on enemy vehicles to easily and effectively lineup a kill-shot.

The Leopard 1a6 has the basis for a great long range damage dealer with good utility skills, however it's a pure glass cannon that has a frontal ammorack and slow rate of fire. This means missed shots and getting caught out can be a death sentence because of its low hit-points, lack of armour and frontal ammorack module.

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