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Tank

The ultimate close range assassin, sporting a shotgun like cannon with a heat meter mechanic. Capable of destroying multiple tanks at close range in seconds, if left unnoticed.

M1E1 Tank

AI-upscaled image based on a low-resolution asset found in the Project CW game files. This is a temporary placeholder created by the PCWStats Team and will be replaced once a higher-quality render or official image of the vehicle becomes available.

Ability Overview

Special abilities and attacks available for this vehicle

Compatible Agents

All agents that can use this vehicle

Recommended Builds

Best builds for this tank used by top players

Performance Comparison

Some charts may not reflect complete data, as certain vehicles, either in the same class or available to this agent, do not yet have published statistics due to being unreleased. Once their data becomes available, the charts will be updated accordingly.

Firepower Comparison

Survivability Comparison

Mobility Comparison

Utility Comparison

Tank Statistics

Base statistics without upgrades or perks

Firepower

0
Damage 0
Penetration 0
Aiming Speed 0
Reload Time 0
Time Between Shots 0
Shells in Magazine 0
Magazine Count 0
Time to Load Next Magazine 0
Reticle Size, Moving 0
Reticle Size, Rotating Hull 0
Reticle Size, Standing 0
Reticle Size, After Shot 0
Reticle Size, Max 0
Turret Traverse Speed, Degrees/Second 0
Gun Elevation Speed, Degrees/Second 0
Gun Depression (Front) 0
Gun Depression (Side) 0
Gun Depression (Rear) 0
Gun Elevation (Front) 0
Gun Elevation (Side) 0
Gun Elevation (Rear) 0

Survivability

0
Hit Points 0
Incoming Crit Damage, Ammo Rack 0
Track Repair Time, Seconds 0
Crew Hit Points 0
Crew Recovery Time, Seconds 0
Incoming Crit Damage, Engine 0
Engine Hit Points 0
Engine Repair Time, Seconds 0
Fire Duration, Seconds 0
Fire Damage 0
Incoming Crit Damage, Fuel Tank 0
Fire Damage Rate 0
Ramming Damage Resistance, Front 0
Ramming Damage Bonus 0
Repair Kit Cooldown, Seconds 0
Track Hit Points 0
Ltrackamounttoregen 0

Mobility

0
Forward Speed, km/h 0
Reverse Speed, km/h 0
Base Acceleration 0
Traverse Speed 0
Sprint Energy Cost 0
Sprint Energy Volume 0
Sprint Regen Rate 0
Ramming Mass Measure 0

Recon

0
Spotting Angle, Degrees 0
Spotting Range, Meters 0
Spotting Duration, Seconds 0
Signal Range, Meters 0
X-Ray Radius, Meters 0

Utility

0
Energy Points 0
Energy Regeneration 0
Smoke Cooldown, Seconds 0
Smoke Energy Cost 0
Smoke Use Count 0

Strengths & Weaknesses

Strengths and weaknesses based on community feedback

Strengths

Close Range

The Leopard 2k14 has access to cannister ammo which is basically shotgun ammo, it fires a number of pellets which can cause massive damage.

Burst Potential

Due to its canniser ammo and overheat mechanic which effectively turns this vehicle into an autoreloader it can dish out the highest damage in the space of a few seconds in the entire game.

Mobility

It has a top speed over 70km/h with very good accleration and good traverse. The overall mobility of this vehicle is top tier.

Jamming

This vehicle has access to High Frequency Jammer which allows it to disrupt vehicles in a cone shape infront of it. This can disrupt multiple vehicles at once helping it perform its role.

Machine Gun

Armed with a robotically controlled machine gun that can hit targets 360degrees and is capabale of dealing damage to armour for 15 seconds.

Weaknesses

Frontal Ammorack

This vehicle has a frontal ammorack and due to its lack of armour can be quickly eliminated if exposed to good marksmanship for too long. It also has a large turret ammorack which is easy to hit.

Armour

Even though its a Leopard 2 this vehicle has similar armour to a Leopard 1 and can be penetrated by most vehicles from all sides.

Penetration

The base penetration of this vehicle is very low and it can't penetrate a lot of vehicles frontally.

Range

Penetration falloff starts at about 25m and falls off rapidly, anything outside of this range its ineffective.

Overheat Mechanic

It can fire about 5 shots before overheating, but the overheat is long and the main cannon is its only reliable source of damage.

Community Feedback

Player opinions and ratings based on community surveys:

Video Tutorials

Learn from video guides created by community contributors

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Tips from Top Players

Strategic advice from players with high win rates in this vehicle:

Player Avatar

IAmEdWards

Avoiding Leopard 2K14

Its best to ambush a vehicle and then activate your machine gun to maximise the surprise.

Player Avatar

SINEWAVE

Lead Developer

Got strategic insights or know a high-level player who does? Help us grow this section by submitting tips that make a real difference on this tank. If you're a seasoned player with a strong win rate, we'd love to feature your advice, get in touch!

Tank Summary

The Leopard 2K14 is the definition of a close range specialist, armed with theoretically a 6 round autoloader of cannister rounds it can eliminate two and sometimes three enemies vehicles in a single flank and ontop of this? it has an automatic defence turret capable of dealing 1500 damage.

The optimal range of this vehicle is 0-20m as beyond that the damage and penetration falls to 0. It has a low base penetration so its reliant on flanking its opponents can theres quite a few vehicles it can't pen frontally even at point blank range so its dependant on flanking and surprising its opponents and then dishing out large amounts of damage before they can react. To enable this it is also equipt with a aoe high frequency jammer to disrupt and blind its opponents.

Although the Leopard 2K14 has high burst potential it is very fragile and easy to eliminate but it is relatively easy to play due to its high speed and maneuvarability making it difficult to react to. It provides little in terms of utility but in what it lacks in utility it makes up for in extreme burst damage.

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