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Tank

A moderately armoured IFV armed with a five round burst auto-cannon, firing high armour piercing ammo that applies fire status. Excellent at starting barbecues with fuel tank hits and taking out enemy planes. Armed with smokes and two ATGMs.

M1E1 Tank

AI-upscaled image based on a low-resolution asset found in the Project CW game files. This is a temporary placeholder created by the PCWStats Team and will be replaced once a higher-quality render or official image of the vehicle becomes available.

Ability Overview

Special abilities and attacks available for this vehicle

Compatible Agents

All agents that can use this vehicle

Recommended Builds

Best builds for this tank used by top players

Performance Comparison

Some charts may not reflect complete data, as certain vehicles, either in the same class or available to this agent, do not yet have published statistics due to being unreleased. Once their data becomes available, the charts will be updated accordingly.

Firepower Comparison

Survivability Comparison

Mobility Comparison

Utility Comparison

Tank Statistics

Base statistics without upgrades or perks

Firepower

0
Damage 0
Penetration 0
Aiming Speed 0
Reload Time 0
Time Between Shots 0
Shells in Magazine 0
Magazine Count 0
Time to Load Next Magazine 0
Reticle Size, Moving 0
Reticle Size, Rotating Hull 0
Reticle Size, Standing 0
Reticle Size, After Shot 0
Reticle Size, Max 0
Turret Traverse Speed, Degrees/Second 0
Gun Elevation Speed, Degrees/Second 0
Gun Depression (Front) 0
Gun Depression (Side) 0
Gun Depression (Rear) 0
Gun Elevation (Front) 0
Gun Elevation (Side) 0
Gun Elevation (Rear) 0

Survivability

0
Hit Points 0
Incoming Crit Damage, Ammo Rack 0
Track Repair Time, Seconds 0
Crew Hit Points 0
Crew Recovery Time, Seconds 0
Incoming Crit Damage, Engine 0
Engine Hit Points 0
Engine Repair Time, Seconds 0
Fire Duration, Seconds 0
Fire Damage 0
Incoming Crit Damage, Fuel Tank 0
Fire Damage Rate 0
Ramming Damage Resistance, Front 0
Ramming Damage Bonus 0
Repair Kit Cooldown, Seconds 0
Track Hit Points 0
Ltrackamounttoregen 0

Mobility

0
Forward Speed, km/h 0
Reverse Speed, km/h 0
Base Acceleration 0
Traverse Speed 0
Sprint Energy Cost 0
Sprint Energy Volume 0
Sprint Regen Rate 0
Ramming Mass Measure 0

Recon

0
Spotting Angle, Degrees 0
Spotting Range, Meters 0
Spotting Duration, Seconds 0
Signal Range, Meters 0
X-Ray Radius, Meters 0

Utility

0
Energy Points 0
Energy Regeneration 0
Smoke Cooldown, Seconds 0
Smoke Energy Cost 0
Smoke Use Count 0

Strengths & Weaknesses

Strengths and weaknesses based on community feedback

Strengths

Ammo Type

The M3E1 has access to armour piercing ammo which applies fire satus which allows it to set enemies on fire without hitting fuel tanks, accelerated with fuel tank hits.

Damage Per Minute

The damage per minute of this vehicle is one of the highest in the game with good overall damage before overheating.

Mobility

Good acceleration and a great turning circle are this vehicle's greatest strengths. It also has decent top speed to traverse the map.

ATGMs

Quick changing ATGMs with 2 charges, great for dealing high burst damage, dealing with heavily armoured vehicles and dealing damage at long ranges.

Smokes

This vehicle has access to smokes which can be used to effectively disengage from unfavourable combat scenarios.

Weaknesses

Penetration

The M3E1 has ultra low penetration and has penetration falloff of just 50m making dealing with a lot of vehicles frontally almost impossible.

High Explosives

Due to the survivability of this vehicle being heavily dependent on shields, high explosives are an easy counter to it.

Damage

This vehicle has very low damage per shot making it bad at short trades.

High Skill Floor

This tank is very difficult to play and should be avoided at all costs by beginners. The lack of penetration and falloff makes flanking and the landing of critical shots crucial.

Ammo-rack

The ammo-rack of this vehicle can be hit from all sides and most of the time due to its high placement in almost every engagement.

Community Feedback

Player opinions and ratings based on community surveys:

Video Tutorials

Learn from video guides created by community contributors

M3E1 Gameplay

by TechTanker

Bradley | Waste Of Resources. Just Get The Caps

by WorldSp0wn

Project CW Alpha 2 Gameplay M3A1 | Blitz (no comments)

by MoonWolf_Damyr

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Tips from Top Players

Strategic advice from players with high win rates in this vehicle:

Player Avatar

IAmEdWards

M3E1 Supporter

My biggest tip is to run the small repair kit to allow you to recover shields more frequently, this lets you be more aggressive. Also prioritise fuel tank hits to high health targets and try to avoid vehicles such as the XM1-90.

Player Avatar

_VEN0M

Fighting a T-90M

You have smoke and built-in thermals. Use these to your advantage to force fights to your advantage.

Player Avatar

SINEWAVE

Lead Developer

Got strategic insights or know a high-level player who does? Help us grow this section by submitting tips that make a real difference on this tank. If you're a seasoned player with a strong win rate, we'd love to feature your advice, get in touch!

Tank Summary

The M3E1 is the perfect cavalry vehicle, with its great turning circle, damage per minute and specialised ammo it can make quick work of any enemy if given the opportunity to do so. Due to its ammo type it can quickly start fires with fuel tank hits then look for ammo crits when on the flank. This can quickly remove enemy vehicles from the fight. Best suited when played alongside another vehicle to allow for it to make the most of these features.

Lacking much survivability due to its ammorack placement, its important this vehicle stays on the move as this increases its chances of an enemy missing this vital module. This also allows for it to make the most of its weak yet important shield plates.

Overall the M3E1 is a versatile flanker with access to ATGMs it which provide long range firepower when flanking isn't an option, but flanking should be its focus. Its biggest weakness is enemy snipers or vehicles with access to high explosives with deplete its already low survivability.

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