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Tank

An average armoured defender capable of withstanding a majority of shells, excelling at being the team's anchor and holding capture zones using both of its defensive abilities.

M1E1 Tank

AI-upscaled image based on a low-resolution asset found in the Project CW game files. This is a temporary placeholder created by the PCWStats Team and will be replaced once a higher-quality render or official image of the vehicle becomes available.

Ability Overview

Special abilities and attacks available for this vehicle

Compatible Agents

All agents that can use this vehicle

Recommended Builds

Best builds for this tank used by top players

Performance Comparison

Some charts may not reflect complete data, as certain vehicles, either in the same class or available to this agent, do not yet have published statistics due to being unreleased. Once their data becomes available, the charts will be updated accordingly.

Firepower Comparison

Survivability Comparison

Mobility Comparison

Utility Comparison

Tank Statistics

Base statistics without upgrades or perks

Firepower

0
Damage 0
Penetration 0
Aiming Speed 0
Reload Time 0
Time Between Shots 0
Shells in Magazine 0
Magazine Count 0
Time to Load Next Magazine 0
Reticle Size, Moving 0
Reticle Size, Rotating Hull 0
Reticle Size, Standing 0
Reticle Size, After Shot 0
Reticle Size, Max 0
Turret Traverse Speed, Degrees/Second 0
Gun Elevation Speed, Degrees/Second 0
Gun Depression (Front) 0
Gun Depression (Side) 0
Gun Depression (Rear) 0
Gun Elevation (Front) 0
Gun Elevation (Side) 0
Gun Elevation (Rear) 0

Survivability

0
Hit Points 0
Incoming Crit Damage, Ammo Rack 0
Track Repair Time, Seconds 0
Crew Hit Points 0
Crew Recovery Time, Seconds 0
Incoming Crit Damage, Engine 0
Engine Hit Points 0
Engine Repair Time, Seconds 0
Fire Duration, Seconds 0
Fire Damage 0
Incoming Crit Damage, Fuel Tank 0
Fire Damage Rate 0
Ramming Damage Resistance, Front 0
Ramming Damage Bonus 0
Repair Kit Cooldown, Seconds 0
Track Hit Points 0
Ltrackamounttoregen 0

Mobility

0
Forward Speed, km/h 0
Reverse Speed, km/h 0
Base Acceleration 0
Traverse Speed 0
Sprint Energy Cost 0
Sprint Energy Volume 0
Sprint Regen Rate 0
Ramming Mass Measure 0

Recon

0
Spotting Angle, Degrees 0
Spotting Range, Meters 0
Spotting Duration, Seconds 0
Signal Range, Meters 0
X-Ray Radius, Meters 0

Utility

0
Energy Points 0
Energy Regeneration 0
Smoke Cooldown, Seconds 0
Smoke Energy Cost 0
Smoke Use Count 0

Strengths & Weaknesses

Strengths and weaknesses based on community feedback

Strengths

"ERA" Armor

The M60A3 is unique in that it has an equivalent to Explosive Reactive Armor. The armor (located on the front of the hull and sides of the turret) is useful against chemical munitions (HEAT, HE/HESH, ATGMs, etc) due to how ERA works. Simply put, chemical rounds explode on the ERA, causing minimal splash damage and destroying that piece of ERA.

Quick Reload and DPM

Despite having one of the lowest alpha damages for its class, the M60A3 makes up for it by having an impressive DPM and reload. Use this to your advantage as most do not expect it.

Titan Shell Ability

Strengthen's your armor and shields, blocking all damage to them for the duration of the ability. (Shields are require for it to work!)

Close Quarter Expert

Thanks to the M60’s toolkit enemies who look to rush to the M60 are in for a nasty surprise. The M60A3 is capable of sacrificing shields to deliver a very heavy and quite often lethal blow to enemies within range.

HP Whale

The M60A3 can be built to be an HP whale having around 6000 HP. This is more than the majority of other tanks in the game.

Weaknesses

Subpar Mobility

Compared to other defenders, the M60A3's mobility is slow and sluggish. You can be easily flanked and circled by most tanks (including other defenders). Keeping your head on a swivel is a must!

Low Alpha Damage

The M60A3's current alpha damage is the lowest for the defender class(excluding the BAT-4M). Sitting in the 400 range, to maximize your DPM you should be aiming for modules and critical hits.

Poor at Range / Damage Decay

Even with the M60A3's good gun ballistics, it is recommended to avoid long range combat beyond 100m as damage falloff becomes drastic.

Weakpoints

Even with the M60A3's armor abilities, the commander's cupola and lower plate can still be penned.

HE/HESH

Due to the nature of how HE/HESH currently work, they are able to easily destroy shields and add-on armor. Keep this in mind when playing the M60A3!

Community Feedback

Player opinions and ratings based on community surveys:

Video Tutorials

Learn from video guides created by community contributors

M60A3E2 Gameplay

by TechTanker

How To TITAN - Project CW

by Fishmanisnice

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Tips from Top Players

Strategic advice from players with high win rates in this vehicle:

Player Avatar

_VEN0M

Hitpoint Enjoyer

Especially in Plant & Defuse tournaments, Ember's APS Bubble can be used to effortlessly plant and defend the bomb without disruption, ending battles quickly.

Tank Summary

The M1E1 in Project CW is a powerful defender that excels as an defensive anchor. Unlike the M1E1 and XM1V, the M60A3 excels at capturing and holding strategic points. Using your defensive abilities, you are able to force enemies to come to you while protecting your teammates. The combat style of the M60A3 is best defined as a gladiator. Use your protection dome to create a dueling area and use your titan shell ability to win the duel.

The M60A3 is not as favorable and forgiving to new players like the M1E1, but can excel in the hands of more advanced players. The characteristics and toolkit require thoughtful planning and skill to use effectively. It is not newcomer friendly but does not require a lot of skill.

Overall the M60A3 is a stalwart that excels in being a "tough nut to crack". While not having the best armor layout, you do have abilities that massively enhance your survival. It is not uncommon for the M60A3 to be the center of attention.

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